OSL Blendmodulate
OSL Blendmodulate mask to generate a mask as with a WorldVertexTransition shader in Source.
Wall Worm, the Angry Teapot and the Art of Xen
Latest news on Wall Worm development, the Angry Teapot Awards and some insight on the future development of Xen in Black Mesa.
Texture and VTex Errors
Topics pertaining to errors compiling VTF Textures from bitmaps in Source.
Imported Brush UV Scale Wrong
Fix for importing correct UVs on brushes when the source texture is not a power of 2.
Compile Errors
Compiling your assets for Source sometimes generates errors. This page lists categories for finding solutions to compile problems.
Converting Displacements to Models
Steps on converting a collection of displacements to props.
Character Models
Articles related to making character models for the Source Game Engine.
Entity Cache
Explanation on how Entities are generated and stored on your computer.
Lightmap Scale
This article details the process of setting lightmap scale on objects, displacements and faces with Wall Worm Anvil's lightmap tools.