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Wall Worm Sends Greetings in 2016

Posted on Jan 10, 2016 | Last Updated Jan 10, 2016

First Wall Worm blog of 2016 with new videos, new level design contest and review of 3ds Max 2016.

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blog, contest, 2016

Scrolling Textures

Posted on May 19, 2016 | Last Updated May 19, 2016

Steps for creating scrolling textures and exporting to Source.

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scroll, scrolling, texture, vmt, proxies

Phong Materials

Posted on Dec 1, 2013 | Last Updated Dec 1, 2013

Setting up a Phong material for Source using Wall Worm.

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phong, material, vmt, phongboost, reflections

Advanced Bone Settings

Posted on Jan 18, 2015 | Last Updated Apr 22, 2019

Information on adding bones to your model or controlling advanced parameters.

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bones

ShellVex

Posted on May 20, 2015 | Last Updated Apr 22, 2020

ShellVex is a scripted geometry plugin for 3ds Max that allows you to create convex geometry blocks from the polygons (or tris) of other objects in the scene.

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brush, bsp, geometry, world geometry, plugin

Normal Tools

Posted on Aug 6, 2014 | Last Updated Apr 22, 2020

Normal Tools are a collection of utilities and functions for quickly editing your Normals in 3ds Max.

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normals, edit normals, smoothing, hard edge, script, commercial

Displacement Texture Scale Sometimes Incorrect

Understanding Displacement Blend Texture Scale
Posted on Oct 11, 2012 | Last Updated Oct 11, 2012

This page explains one cause for displacement materials to be scaled incorrectly in Source as well as the solution. You should use bitmaps of equal dimensions in both materials controlling the Blend material.

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displacement, texture, incorrect, scale, problem, fix, blend, worldvertextransition

PropLine

Posted on Jun 30, 2015 | Last Updated Jan 9, 2022

PropLine is a parametric spacing tool that allows you to distribute props along splines in your scene.

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propline, distribution, props, spacing

Texture and VTex Errors

Posted on Feb 13, 2012 | Last Updated Jul 29, 2013

Topics pertaining to errors compiling VTF Textures from bitmaps in Source.

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vtex, compile, errors

OSL Blendmodulate

Posted on Apr 25, 2018 | Last Updated May 7, 2018

OSL Blendmodulate mask to generate a mask as with a WorldVertexTransition shader in Source.

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osl, blendmodulate, 2019