Entity Cache
Explanation on how Entities are generated and stored on your computer.
Wall Worm Year in Review: 2013
Review of Wall Worm development in 2013.
Displacements Fail to Export
Some tips on troubleshooting displacements failing to export from Max into Source.
Convert Scene to Model
Instructions on converting a scene into a model or clustering multiple model props into single models.
Converting Displacements to Models
Steps on converting a collection of displacements to props.
Using the IK Tab
Articles pertaining to the IK functions in Max and how they translate into settings for Source Game Engine models.
Prop Libraries
Creating Prop Libraries for re-using assets in Wall Worm Projects.
Wall Worm Turns Five Years Old
Wall Worm launched on November 18, 2010. This post discusses the journey from then through November 2015.
Material Library Generator
Explanation of how to use the Material Library Generator.