Quick Search

More Options

Advanced Search

Entity Cache

Posted on Sep 9, 2014 | Last Updated Sep 26, 2018

Explanation on how Entities are generated and stored on your computer.

Read More

entity, entity cache, reparse entities, reparsing,

Wall Worm Year in Review: 2013

Posted on Dec 17, 2013 | Last Updated Dec 17, 2013

Review of Wall Worm development in 2013.

Read More

blog, 2013, briscoe, dear esther, source

Displacements Fail to Export

Posted on Feb 15, 2016 | Last Updated Feb 15, 2016

Some tips on troubleshooting displacements failing to export from Max into Source.

Read More

displacements, troubleshooting, missing, fail

Convert Scene to Model

Posted on Dec 19, 2016 | Last Updated Dec 27, 2020

Instructions on converting a scene into a model or clustering multiple model props into single models.

Read More

propper, cluster, clustering, merging, optimizing

Converting Displacements to Models

Posted on Oct 25, 2019 | Last Updated Oct 26, 2019

Steps on converting a collection of displacements to props.

Read More

displacements, convert, props, mdl, render to texture

Using the IK Tab

Posted on Dec 2, 2012 | Last Updated Feb 27, 2019

Articles pertaining to the IK functions in Max and how they translate into settings for Source Game Engine models.

Read More

IK, collisionjoints, jigglebone, jointcontraint

Prop Libraries

Posted on Mar 9, 2015 | Last Updated Dec 7, 2016

Creating Prop Libraries for re-using assets in Wall Worm Projects.

Read More

library, props

Wall Worm Turns Five Years Old

Posted on Nov 17, 2015 | Last Updated Jan 16, 2023

Wall Worm launched on November 18, 2010. This post discusses the journey from then through November 2015.

Read More

anniversary, development, history

Material Library Generator

Posted on Feb 12, 2012 | Last Updated Apr 2, 2022

Explanation of how to use the Material Library Generator.

Read More

materials, matlib, library, generator, vmt, import, vtf, tga, texture, settings

Credits

Posted on Feb 12, 2012 | Last Updated Apr 25, 2023

Wall Worm Tool credits.

Read More

credit, associates, help, maxscripters, developers