Animated Textures
Instructions on creating an animated texture in 3ds Max and exporting to Source.
Export Body Groups | $bodygroup
You can export body groups ($bodygroups) directly into Source in 3ds Max.
Displacements Fail to Export
![](/media/1/image/png/tiny/160_invalidbrush_displacement.png)
![](/media/1/image/png/tiny/161_max_exported_displacement.png)
Some tips on troubleshooting displacements failing to export from Max into Source.
Wall Worm Anvil
Formerly called Wall Worm Displacement Tool
Overview of Anvil. Anvil is a level design toolset to help send 3ds Max scenes into Source.
Your 2D Sky and Sky Writer
![](/media/1/image/jpeg/tiny/4_sky_writer.jpg)
Overview of setting up a scene in 3ds Max to render out as a 2D sky for your level with Sky Writer.
Model & Basic QC Rollout
Explanation of the model and basic qc rollout inside WWMT where you assign the mesh, set model/material paths and set some basic parameters.
Wall Worm: Work Flows and Other Things
Some new videos on the Wall Worm Workflow for Source.