Quick Search

More Options

Advanced Search

Porting Levels into Source

General Overview of Converting Scenes that Were Not Designed with Source in Mind
Posted on May 14, 2016 | Last Updated Dec 30, 2020

Overview on porting scenes and levels from other sources.

Read More

port, convert, scenes, games, levels

Material Library Generator

Posted on Feb 12, 2012 | Last Updated Apr 2, 2022

Explanation of how to use the Material Library Generator.

Read More

materials, matlib, library, generator, vmt, import, vtf, tga, texture, settings

Donate

Posted on Feb 12, 2012 | Last Updated Jan 7, 2021

Help support the development of Wall Worm tools by making a donation.

Read More

donate, support, sponsor

Making Your Sky

Posted on Mar 12, 2014 | Last Updated Mar 12, 2014

Series on making your 2D Sky and 3D Skybox in 3ds Max for the Source Engine.

Read More

sky, 2d, 3d, toc

Entities

Posted on Feb 20, 2012 | Last Updated Sep 28, 2016

The Wall Worm Entity Output interface allows you to add interactivity to your Source level directly in the 3ds Max UI. Requires Convexity.

Read More

entity, entities, outputs, inputs, i/o, scripting

VMT Browser

Posted on Oct 31, 2018 | Last Updated Aug 18, 2021
vmt browser

The VMT Browser in Wall Worm allows you to browse, preview and assign materials from your game.

Read More

vmt, vmt browser, vmt import

3D Skybox

Posted on Feb 12, 2012 | Last Updated Jan 27, 2019

Explanation on how to export a 3D Skybox from your scene in 3ds Max into your VMF.

Read More

3d skybox, sky camera

Hull Helper

Posted on Feb 12, 2012 | Last Updated May 1, 2023

Hull Helper is a simple UI to speed up making hulls from complex models.

Read More

hull, quick hull

Batch Import Levels

Posted on Jan 11, 2018 | Last Updated Aug 14, 2020

Batch import levels from Source and Goldsource into 3ds Max or FBX format.

Read More

vmf, rmf, map, import, batch, convert to fbx

Cordon Manager

Posted on Jun 9, 2012 | Last Updated Jun 9, 2019

The cordon manager lets you use multiple cordons and limit the compiling of your level to the area inside the cordon.

Read More

cordon