Entity Cache
Explanation on how Entities are generated and stored on your computer.
Models and QC
Information on exporting models and QC files.
Animated Textures
Instructions on creating an animated texture in 3ds Max and exporting to Source.
Export Textures
How to export your model textures from 3ds Max to Source.
Brush Materials have incorrect rotation and scale when using the DirectX Shader
The Wall Worm Material Library Generator originally created DirectX Materials for all materials. But updates to the VMF Exporter changed the way materials are interpretted. Whenever possible, you should not use DirectX Materials.
VBSP.exe has stopped working
VBSP can crash if there are no entities or world geometry in your scene.
PBR Material Support
PBR Material support in Wall Worm.
Creating Brush Corridors and Terrain
ShellVex functions for creating ShellVex brush systems from selected objects.