Displacement Alpha Blending
Information on displacement alpha blending and the shaders you can use to visualize the blending.
OSL: Multi Gradient
The Multi Gradient OSL map has several gradient masking options.
Random Elements
Random Elements Modifier lets you randomize position, rotation and scale of geometry or UVs at the element level.
DXF Importer
You can import a DXF scene into Max. This allows you to transfer the basic level design from Hammer to Max.
Blend Materials and WorldVertexTransition
Instructions on creating a WorldVertexTransition material inside 3ds Max using Blend Materials.
End User License Agreement
End User License Agreement for Wall Worm Products.
Getting Started with your Sky
Getting started with your level with the intent of building both a 2D sky and 3D Skybox.
Exporting Animated Particle Textures
Instructions on exporting animated textures straight from 3ds Max into the Particle Editor.
Transparency and Reflections
Tutorial and example scene on making a material that has reflectivity that matches the transparency in 3ds Max.
BSP Topics
Basic discussion of BSP, VBSP and compiling topics.