Understanding Wall Worm Displacements
Overview on working with displacements in 3ds Max for the Source Game Engine.
Source Shader Settings
Control many Source VMT parameters directly inside 3ds Max.
Wall Worm, Still Squirming
First Wall Worm blog entry. A brief discussion on the past, present and future of Wall Worm.
Importing Source Assets
This series covers the steps needed to re-use Source assets inside of 3ds Max.
Prop Libraries
Creating Prop Libraries for re-using assets in Wall Worm Projects.
Transparency and Reflections
Tutorial and example scene on making a material that has reflectivity that matches the transparency in 3ds Max.
Porting Levels
Articles related to porting levels into Source using 3ds Max and Wall Worm.
Wall Worm Anvil
Formerly called Wall Worm Displacement Tool
Overview of Anvil. Anvil is a level design toolset to help send 3ds Max scenes into Source.
Scene Management
Topics related to scene management tools in 3ds Max and Wall Worm.
OSL Seamless_Scale
OSL Seamless_Scale (triplanar mapping) shader for 3ds Max 2019.