Alpha Spec
Posted on Feb 12, 2012 | Last Updated Apr 11, 2019
This utility is a helper function to convert your Specular Level bitmap into the Alpha channel of another bitmap.
PBR Material Support
Posted on Mar 2, 2024 | Last Updated Mar 2, 2024
PBR Material support in Wall Worm.
pbr
Source 2 FGD Parser
Posted on Mar 2, 2024 | Last Updated Mar 2, 2024
The FGD parser in Wall Worm supports Counter-Strike 2 to create game entities inside 3ds Max.
fgd, entities, parser, entity, cs2, counter-strike 2
Privacy Policy
Posted on Feb 19, 2015 | Last Updated Feb 19, 2015
The Wall Worm Privacy Policy.
privacy
Exporting Animated Particle Textures
Posted on Oct 20, 2015 | Last Updated Oct 21, 2015
Instructions on exporting animated textures straight from 3ds Max into the Particle Editor.
animated vtf, particles, makesheet, mksheet, .mks, .sht
Brush Materials and Decals
A beginning to end example of making and exporting brush materials and decals.
Posted on Jul 26, 2012 | Last Updated Apr 19, 2016
A video and sample file to show you how to export textures, brush materials, decals and a simple level from 3ds Max into the Source Game Engine.
decals, decal, material, brush, vmt, vtf, export
Finding Leaks in 3ds Max
Posted on Aug 8, 2014 | Last Updated Aug 8, 2014
Some information on finding and troubleshooting leaks.
leak