Using 4Way Blends
Posted on Dec 29, 2016 | Last Updated Mar 13, 2017
![Using 4way blend](/media/1/image/jpeg/tiny/180_using_4way_blend_first_frame.jpg)
Overview of creating and working with Lightmapped_4WayBlend shaders in Wall Worm.
Lightmapped_4WayBlend, 4way blend, vertex paint
Error Code 126
Startup Error Loading Wall Worm
Posted on Apr 10, 2023 | Last Updated Apr 10, 2023
Solution to a startup error and VTF bitmaps not loading in 3ds Max.
vtflib, error code 126, startup error
VMT Browser
Posted on Oct 31, 2018 | Last Updated Aug 18, 2021
![vmt browser](/media/1/image/png/tiny/214_vmt_browser.png)
![](/media/1/image/png/tiny/239_019_vmt_browser.png)
The VMT Browser in Wall Worm allows you to browse, preview and assign materials from your game.
vmt, vmt browser, vmt import
BSP Compile Log
Posted on Aug 8, 2014 | Last Updated Aug 8, 2014
Viewing and using the BSP Compile logs.
vbsp, bsp, compile, log, error
Export Body Groups | $bodygroup
Posted on Feb 12, 2012 | Last Updated Jan 7, 2018
You can export body groups ($bodygroups) directly into Source in 3ds Max.
bodygroup, submodel, submodels, bodygroups, body group, sub model, $bodygroup, qc, export
VBSP Parser
Import Detail Sprites into 3ds Max
Posted on Nov 1, 2013 | Last Updated Feb 22, 2014
![VBSP Importer](/media/1/image/jpeg/tiny/75_vbsp_importer.jpg)
Import prop details from your VBSP files.
vbsp, detail, sprites, importer, detailsprites
Recovering a Displacement Mesh
Posted on Apr 30, 2012 | Last Updated May 31, 2013
This page explains how to recover your displacements from a Sculpt Mesh that was never committed.
Hull Helper
Posted on Feb 12, 2012 | Last Updated May 1, 2023
Hull Helper is a simple UI to speed up making hulls from complex models.
hull, quick hull