Exporting Your Static Prop
Basic explanation on using WWMT to export your static prop into Source.
Exporting Animated Particle Textures
Instructions on exporting animated textures straight from 3ds Max into the Particle Editor.
Using Props in Your Scene
Article on re-using existing props in a scene.
Displacement Proxies
Displacement Proxies allow teams to work more efficiently with displacements in multiple files.
Displacements Fail to Export
Some tips on troubleshooting displacements failing to export from Max into Source.
Prop Libraries
Creating Prop Libraries for re-using assets in Wall Worm Projects.
MDL Loader isn't working
Instructions on manually setting the correct plugin paths if WW did not set them during installation.
Creating Brush Corridors and Terrain
ShellVex functions for creating ShellVex brush systems from selected objects.