Getting Started with your Sky
Getting started with your level with the intent of building both a 2D sky and 3D Skybox.
Updates to WW are Missing
Steps on fixing Wall Worm to use the latest version that is installed.
Starter Kits
Source Engine level design starter kits will automate some entity setups for common level design tasks.
End User License Agreement
End User License Agreement for Wall Worm Products.
Phong Materials
Setting up a Phong material for Source using Wall Worm.
Bitmap Crop and Coordinates in 3ds Max
Tutorial on using the BitmapTexture crop function with models and world geometry.
Arch Primitive
The Arch Primitive is a scripted geometry plugin for 3ds Max that creates arches for world geometry in BSP games such as those made on the Source Engine
Texturing World Geometry in 3ds Max
Basic tips on texturing world geometry in Max, especially for those with a Hammer background.
OSL Blendmodulate
OSL Blendmodulate mask to generate a mask as with a WorldVertexTransition shader in Source.