Models and QC
Information on exporting models and QC files.
Overview of Wall Worm Model Tools
Overview on what it is that Wall Worm Model Tools is and does.
Source Shader Settings
Control many Source VMT parameters directly inside 3ds Max.
Wall Worm Model Tools
Wall Worm Model Tools is a collection of tools for getting your models and textures from 3ds Max into the Source Game Engine.
Bitmaps to Materials
Information on creating substance-driven material libraries and generating tri-planar projection textures without need for UV mapping.
Displacements Fail to Export
Some tips on troubleshooting displacements failing to export from Max into Source.
Importing Source Assets
This series covers the steps needed to re-use Source assets inside of 3ds Max.
Arch Primitive
The Arch Primitive is a scripted geometry plugin for 3ds Max that creates arches for world geometry in BSP games such as those made on the Source Engine
Exporting WWMT Models to GoldSource
Information on requirements to export and compile WWMT Models from 3ds Max into Goldsource.