Source 2 FGD Parser
The FGD parser in Wall Worm supports Counter-Strike 2 to create game entities inside 3ds Max.
Privacy Policy
The Wall Worm Privacy Policy.
Finding Leaks in 3ds Max
Some information on finding and troubleshooting leaks.
Brush Materials and Decals
A beginning to end example of making and exporting brush materials and decals.
A video and sample file to show you how to export textures, brush materials, decals and a simple level from 3ds Max into the Source Game Engine.
Bitmaps to Materials
Information on creating substance-driven material libraries and generating tri-planar projection textures without need for UV mapping.
Overview Exporter
The Overview/Radar texture exporter allows you to export an overview texture straight from your Max scene.
MAP and RMF Importer



3ds Max RMF and MAP file format importer.