Getting Started with your Sky
Getting started with your level with the intent of building both a 2D sky and 3D Skybox.
Why are Models Appearing as Cubes?
When reopening a scene the models can appear as cubes if the game settings do not include paths to the source MDL files.
This document explains why models can appear as cubes instead of props when importing VMF or MDL nodes.
Visgroup Manager
The Visgroup Manager in Wall Worm allows you to arbitrarily show/hide objects in your scene.
Prop Libraries
Creating Prop Libraries for re-using assets in Wall Worm Projects.
Bitmaps to Materials
Information on creating substance-driven material libraries and generating tri-planar projection textures without need for UV mapping.
Using 4Way Blends
Overview of creating and working with Lightmapped_4WayBlend shaders in Wall Worm.
Updates to WW are Missing
Steps on fixing Wall Worm to use the latest version that is installed.
VMT Browser
The VMT Browser in Wall Worm allows you to browse, preview and assign materials from your game.