A Decade of Wall Worm
Wall Worm turned 10 years old in 2020. Here is a little status update.
WWMT Level of Detail Model List
This rollout displays all of the LOD (Level of Detail) models in your model. Inside this rollout you can select the helpers that control LOD switch distances, vertex count percentages and add/append models to your LOD models.
Level Design
An introduction into level design for Source using 3ds Max.
Prop Data & Gibs Rollout
This rollout lets you assign prop_data values to your prop so that it can be used as a prop_physics in Source. YOu can also assign custom Gibs models with this rollout.
Setting Up Wall Worm for Goldsource
Overview of setting up Wall Worm for Goldsrc.
Export Textures
How to export your model textures from 3ds Max to Source.
Exporting Your Static Prop
Basic explanation on using WWMT to export your static prop into Source.
DX Display Shaders
Information on the DX shaders used by Wall Worm.