SMD, VTA and QC Importer
Information on importing SMD files and QC files from Source into 3ds Max.
Animated Textures
Instructions on creating an animated texture in 3ds Max and exporting to Source.
Export Multiple Texture Skins
You can give your model multiple skins (textures) so that the same mesh can look differently in different uses.
Material Library Generator
Explanation of how to use the Material Library Generator.
Incorrect Rotation on World Geometry
Fixed in WWMT 1.867
In earlier versions of the VMF exporter, non-rectangular faces on geometry produce inaccurate texture rotations.
Rotating Textures
Instructions on creating VMTs that animate the texture rotation.
Why are Models Appearing as Cubes?
When reopening a scene the models can appear as cubes if the game settings do not include paths to the source MDL files.
This document explains why models can appear as cubes instead of props when importing VMF or MDL nodes.
Unknown System Exception
Steps on fixing problems with an Unknown System Exception when importing files.
Archive of Wall Worm Version 1 Changelog
Archive of Changelog 2011-2014
Archive of Wall Worm Version 1.X changelog in 2011 through 2014.