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Source 2 FGD Parser

Posted on Mar 2, 2024 | Last Updated Mar 2, 2024

The FGD parser in Wall Worm supports Counter-Strike 2 to create game entities inside 3ds Max.

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fgd, entities, parser, entity, cs2, counter-strike 2

Privacy Policy

Posted on Feb 19, 2015 | Last Updated Feb 19, 2015

The Wall Worm Privacy Policy.

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privacy

Brushify

Posted on Feb 15, 2016 | Last Updated Apr 22, 2020

Brushify is a new geometry modifier to quickly make your objects brush-friendly.

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brush, modifier

Transparency and Reflections

Posted on Feb 6, 2014 | Last Updated Feb 1, 2018

Tutorial and example scene on making a material that has reflectivity that matches the transparency in 3ds Max.

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material, transparency, reflectivity

Animated Textures

Posted on May 19, 2016 | Last Updated May 19, 2016

Instructions on creating an animated texture in 3ds Max and exporting to Source.

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animated texture, vtf

Studiomdl.exe - Model has 2-dimensional geometry

Relates also to: Error with convex elements of Mesh
Posted on Feb 13, 2012 | Last Updated Jul 8, 2017

This error is usually caused by models having a $concave flag that do not have proper collision hulls.

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Scene Management

Posted on Oct 12, 2018 | Last Updated Oct 12, 2018

Topics related to scene management tools in 3ds Max and Wall Worm.

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FGD Parser Problems

Posted on Dec 19, 2016 | Last Updated Dec 19, 2016

Details on known issues with the FGD parser in the free version of Wall Worm.

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entity, fgd, error

Porting Levels

Posted on Dec 19, 2016 | Last Updated Dec 30, 2020

Articles related to porting levels into Source using 3ds Max and Wall Worm.

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port

Example Files

Posted on Dec 20, 2013 | Last Updated Dec 20, 2013

3ds Max files showing how to do various tasks in Wall Worm.

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