Collision Model & Physics
The Collision Model & Physics rollout in WWMT. Assign a collision hull, create a hull with the Quick Hull function and use advanced features such as the Convexity Hull Wrapper.
Model & Basic QC Rollout
Explanation of the model and basic qc rollout inside WWMT where you assign the mesh, set model/material paths and set some basic parameters.
Grouped Geometry is Not Supported
When exporting grouped models to SMD, the SMD exporter will fail to export your model correctly.
VMF Exporter
The Wall Worm tools allows you to send your 3ds Max scene to Hammer and Source via a VMF Exporter.
Brush Geometry
How to export brush geometry with the Wall Worm VMF Exporter.
Displacements
An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.
Running the Model Tools
How to run the Wall Worm Model Tools for the first time.
Installing Wall Worm Model Tools
Instructions on installing the Wall Worm Model Tools.