Arch Primitive
The Arch Primitive is a scripted geometry plugin for 3ds Max that creates arches for world geometry in BSP games such as those made on the Source Engine
Bitmaps to Materials
Information on creating substance-driven material libraries and generating tri-planar projection textures without need for UV mapping.
Bitmap Crop and Coordinates in 3ds Max
Tutorial on using the BitmapTexture crop function with models and world geometry.
VMDL Exporter
Exporting VMDL files from 3ds Max into Counter-Strike 2.
OSL: Multi Gradient
The Multi Gradient OSL map has several gradient masking options.
Animated Textures
Instructions on creating an animated texture in 3ds Max and exporting to Source.
Rotating Textures
Instructions on creating VMTs that animate the texture rotation.
Texturing World Geometry in 3ds Max
Basic tips on texturing world geometry in Max, especially for those with a Hammer background.