Phong Materials
Posted on Dec 1, 2013 | Last Updated Dec 1, 2013
Setting up a Phong material for Source using Wall Worm.
phong, material, vmt, phongboost, reflections
Prop Data & Gibs Rollout
Posted on Feb 12, 2012 | Last Updated Feb 12, 2012
This rollout lets you assign prop_data values to your prop so that it can be used as a prop_physics in Source. YOu can also assign custom Gibs models with this rollout.
Other Tools
Posted on Feb 12, 2012 | Last Updated Feb 12, 2012
Some of the less common tools packaged with Wall Worm.
BSP Compile Log
Posted on Aug 8, 2014 | Last Updated Aug 8, 2014
Viewing and using the BSP Compile logs.
vbsp, bsp, compile, log, error
Rad Topics
Posted on Feb 12, 2012 | Last Updated Aug 14, 2013
Articles related to making and using radiosity in your levels.
rad, light, shadow, compile, vrad
Source Tools
Posted on Feb 12, 2012 | Last Updated Jan 30, 2015
Modeling Resources for the Source Game Engine. Links to helpful tools, sites and resources.