Displacements Fail to Export
Some tips on troubleshooting displacements failing to export from Max into Source.
Starter Kits
Source Engine level design starter kits will automate some entity setups for common level design tasks.
Recovering a Displacement Mesh
This page explains how to recover your displacements from a Sculpt Mesh that was never committed.
VMF Importer
You can use Wall Worm to import a VMF into 3ds Max. This allows you to bring in your Hammer project into 3ds Max.
Exporting Correct Smoothing on Models
Understanding Smoothing Groups and Explicit Normals
Discussion on smoothing groups and explicit normals and how they relate to Source.
Normal Tools
Normal Tools are a collection of utilities and functions for quickly editing your Normals in 3ds Max.
Creating Entities
Details on what objects automatically export as entities in a VMF and how to manually create other entities.
VMF Exporter
The Wall Worm tools allows you to send your 3ds Max scene to Hammer and Source via a VMF Exporter.
VBSP.exe has stopped working
VBSP can crash if there are no entities or world geometry in your scene.