Setting Up Wall Worm for Goldsource
Posted on Aug 28, 2016 | Last Updated Oct 18, 2019
Overview of setting up Wall Worm for Goldsrc.
goldsource, goldsrc, hl1, cs1.6, installation, setup
Wall Worm, the Angry Teapot and the Art of Xen
Posted on Jun 5, 2016 | Last Updated Jun 5, 2016
Latest news on Wall Worm development, the Angry Teapot Awards and some insight on the future development of Xen in Black Mesa.
blog, angry teapot, xen
Export Body Groups | $bodygroup
Posted on Feb 12, 2012 | Last Updated Jan 7, 2018
You can export body groups ($bodygroups) directly into Source in 3ds Max.
bodygroup, submodel, submodels, bodygroups, body group, sub model, $bodygroup, qc, export
Global Settings and Configuration
Posted on Feb 12, 2012 | Last Updated Sep 9, 2023
This floater controls global settings for Wall Worm. The settings control some system settings as well as default settings for common tools and actions in Wall Worm.
settings, configuration, paths, config, setup, global settings
Collision Model & Physics
Posted on Feb 12, 2012 | Last Updated Mar 15, 2017
The Collision Model & Physics rollout in WWMT. Assign a collision hull, create a hull with the Quick Hull function and use advanced features such as the Convexity Hull Wrapper.
collision model, rollout
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