Bitmap Crop and Coordinates in 3ds Max
Tutorial on using the BitmapTexture crop function with models and world geometry.
WWMT Requirements
Requirements for installing and using Wall Worm Model Tools.
Level Design
An introduction into level design for Source using 3ds Max.
Collision Hulls in 3ds Max for Source
Using WWMT in 3ds Max to create your model's collision hull with the Quick Hull feature.
On the Grid
Information and videos on using the grid in 3ds Max for Source Engine Level Design.
Displacements
An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.
Prop Libraries
Creating Prop Libraries for re-using assets in Wall Worm Projects.
Importing WAD Files
Instructions on using the WAD importer in Wall Worm to bring WAD files from Goldsrc into 3ds Max.
BSP Compile Log
Viewing and using the BSP Compile logs.