Displacement Alpha Blending
Information on displacement alpha blending and the shaders you can use to visualize the blending.
Your 2D Sky and Sky Writer
Overview of setting up a scene in 3ds Max to render out as a 2D sky for your level with Sky Writer.
Mass Model Fetch
The Mass Model Fetch Utility allows you to import multiple props into your scene at once.
Tutorial: Nuclear Cooling Towers
How to create nuclear cooling towers with Displacements
Tutorial on creating nuclear cooling towers as displacements for the Source Engine.
The Age of Free Game Engines is Here
The game engines are all going free and Wall Worm Pro is now available.
Wall Worm
Wall Worm tools, utilities, plugins and scripts for creating Source and Source 2 Game Engine Assets inside 3ds Max. Documentation, tutorials, tips, videos and more.
SMD, VTA and QC Importer
Information on importing SMD files and QC files from Source into 3ds Max.
Getting Started with your Sky
Getting started with your level with the intent of building both a 2D sky and 3D Skybox.
Preparing Your Model
Preparing your model to export your model with WWMT in 3ds Max to the Source Engine.
Nothing Happens When You Hit Export
Model does not compile when you hit export. Here are some solutions.