Material Library Generator
Explanation of how to use the Material Library Generator.
Anatomy of a Design Team
Teamwork in 3ds Max
This documents the most efficient setup of 3ds Max, Wall Worm and team organization for a Source Engine Project.
Stereo Flexes
Instructions on painting stereo weights to export into DMX.
Convert Scene to Model
Instructions on converting a scene into a model or clustering multiple model props into single models.
Hull Helper
Hull Helper is a simple UI to speed up making hulls from complex models.
Wall Worm Beta Changelog
Archive of Changelog from 2010
Archive of the Wall Worm Model Tools beta changelog for versions 0.5 to 0.999.
Wall Worm: Work Flows and Other Things
Some new videos on the Wall Worm Workflow for Source.
Getting Started with your Sky
Getting started with your level with the intent of building both a 2D sky and 3D Skybox.
Cordon Manager
The cordon manager lets you use multiple cordons and limit the compiling of your level to the area inside the cordon.