Anatomy of a Design Team
Teamwork in 3ds Max
This documents the most efficient setup of 3ds Max, Wall Worm and team organization for a Source Engine Project.
Convert Scene to Model
Instructions on converting a scene into a model or clustering multiple model props into single models.
Hull Helper
Hull Helper is a simple UI to speed up making hulls from complex models.
WWMT Proxy Tools
Wall Worm Proxies are objects that let you re-use a model in a scene that you are exporting into a VMF.
Batch Import Levels
Batch import levels from Source and Goldsource into 3ds Max or FBX format.
WWMT Changelog
Wall Worm tools changelog. Includes information and release date on each update to Wall Worm.
Entities are Missing in Exported Scene
Solutions on missing entities in exported game level
Information on why some entities might not export into the game and how to fix that.
Archive of Wall Worm Version 4 Changelog
Archive of Changelog early 2019 to early 2020
Archive of Wall Worm Version 4.X changelog in early 2019 through early 2020.
DXF Importer
You can import a DXF scene into Max. This allows you to transfer the basic level design from Hammer to Max.