Displacements Fail to Export
Some tips on troubleshooting displacements failing to export from Max into Source.
Brush Geometry
How to export brush geometry with the Wall Worm VMF Exporter.
BSP Topics
Basic discussion of BSP, VBSP and compiling topics.
Bad Texture Alignment on Brush Geometry and Displacements
Fixed in VMF Exporter 1.21 (WWMT 1.768)
The current VMF Exporter does not yet export the correct texture alignment, rotation and scaling on brush geometry and displacements.
Rad Topics
Articles related to making and using radiosity in your levels.
Texture and VTex Errors
Topics pertaining to errors compiling VTF Textures from bitmaps in Source.
Grouped Geometry is Not Supported
When exporting grouped models to SMD, the SMD exporter will fail to export your model correctly.
Brush Materials and Decals
A beginning to end example of making and exporting brush materials and decals.
A video and sample file to show you how to export textures, brush materials, decals and a simple level from 3ds Max into the Source Game Engine.
Starter Kits
Source Engine level design starter kits will automate some entity setups for common level design tasks.