Anatomy of a Design Team
Teamwork in 3ds Max
![Anatomy of a Design Team](/media/1/image/png/tiny/196_anatomy_of_a_design_team.png)
This documents the most efficient setup of 3ds Max, Wall Worm and team organization for a Source Engine Project.
Wall Worm Anvil
Formerly called Wall Worm Displacement Tool
Overview of Anvil. Anvil is a level design toolset to help send 3ds Max scenes into Source.
Back to the Future with BSP
Newsletter #2 in 2016 with recent updates in Wall Worm, talk about the level design contest and random thoughts.
Using 4Way Blends
![Using 4way blend](/media/1/image/jpeg/tiny/180_using_4way_blend_first_frame.jpg)
Overview of creating and working with Lightmapped_4WayBlend shaders in Wall Worm.
VMF Importer
![](/media/1/image/jpeg/tiny/74_donnelly_with_details.jpg)
![Esther VMF Import](/media/1/image/jpeg/tiny/69_esther_stalactites_caves1_web.jpg)
![Jakobson in 3ds Max](/media/1/image/jpeg/tiny/68_jakobson_bay1_web.jpg)
You can use Wall Worm to import a VMF into 3ds Max. This allows you to bring in your Hammer project into 3ds Max.
Source 2 Engine
Wall Worm and Source 2. Information on Counter-Strike 2 and Counter-Strike: Global Offensive.
VMT Browser
![vmt browser](/media/1/image/png/tiny/214_vmt_browser.png)
![](/media/1/image/png/tiny/239_019_vmt_browser.png)
The VMT Browser in Wall Worm allows you to browse, preview and assign materials from your game.
A Source for New Tools
2016 Year in Review for Wall Worm
![](/media/1/image/jpeg/tiny/171_angryteapot_smash_dealaunay_world.jpg)
![](/media/1/image/png/tiny/173_ww_bms_mdl.png)
![](/media/1/image/jpeg/tiny/179_black_mesa_halloween_2016.jpg)
Halloween 2016 news for Wall Worm and the release of a new MDL Importer for 3ds Max.