Washed Out Textures
Instructions of getting your materials to import without being washed out in color.
Rad Topics
Articles related to making and using radiosity in your levels.
Collision Hulls
Use Wall Worm to quickly build convex collision hulls for your model.
My Material is always Transparent but I don't want it to be
Information on outputting the desired alpha settings for your materials.
Anatomy of a Design Team
Teamwork in 3ds Max
This documents the most efficient setup of 3ds Max, Wall Worm and team organization for a Source Engine Project.
Convert Scene to Model
Instructions on converting a scene into a model or clustering multiple model props into single models.
Overview of Wall Worm Model Tools
Overview on what it is that Wall Worm Model Tools is and does.
Archive of Wall Worm Version 4 Changelog
Archive of Changelog early 2019 to early 2020
Archive of Wall Worm Version 4.X changelog in early 2019 through early 2020.