Anatomy of a Design Team
Teamwork in 3ds Max

This documents the most efficient setup of 3ds Max, Wall Worm and team organization for a Source Engine Project.
Model & Basic QC Rollout
Explanation of the model and basic qc rollout inside WWMT where you assign the mesh, set model/material paths and set some basic parameters.
Getting Started with your Sky
Getting started with your level with the intent of building both a 2D sky and 3D Skybox.
Utilities Rollout
The utulities rollout contains various features, functions and utilities to help work with WWMT models.
Models and QC
Information on exporting models and QC files.
The Age of Free Game Engines is Here



The game engines are all going free and Wall Worm Pro is now available.
Export Textures
How to export your model textures from 3ds Max to Source.
Wall Worm 4, 3ds Max 2020 and Black Mesa News

Wall Worm 4.0 Released and other news about 3ds Max.
Your 2D Sky and Sky Writer

Overview of setting up a scene in 3ds Max to render out as a 2D sky for your level with Sky Writer.
Wall Worm, Still Squirming
First Wall Worm blog entry. A brief discussion on the past, present and future of Wall Worm.