Creating Entities
Details on what objects automatically export as entities in a VMF and how to manually create other entities.
MDL File Loader
Geometry Plugin to load Valve's MDL files directly into 3ds Max.
Wall Worm Sends Greetings in 2016
First Wall Worm blog of 2016 with new videos, new level design contest and review of 3ds Max 2016.
Exporting WWMT Models to GoldSource
Information on requirements to export and compile WWMT Models from 3ds Max into Goldsource.
Map Exporter
Wall Worm's MAP export for Goldsrc.
Compile Errors
Compiling your assets for Source sometimes generates errors. This page lists categories for finding solutions to compile problems.
Collision Hulls in 3ds Max for Source
Using WWMT in 3ds Max to create your model's collision hull with the Quick Hull feature.