Wall Worm Anvil
Formerly called Wall Worm Displacement Tool
Overview of Anvil. Anvil is a level design toolset to help send 3ds Max scenes into Source.
Global Settings and Configuration
This floater controls global settings for Wall Worm. The settings control some system settings as well as default settings for common tools and actions in Wall Worm.
Brush Geometry
How to export brush geometry with the Wall Worm VMF Exporter.
A Source for New Tools
2016 Year in Review for Wall Worm



Halloween 2016 news for Wall Worm and the release of a new MDL Importer for 3ds Max.
Export Body Groups | $bodygroup
You can export body groups ($bodygroups) directly into Source in 3ds Max.
Creating Entities
Details on what objects automatically export as entities in a VMF and how to manually create other entities.
Advanced Texture Controls
With Wall Worm Pro, you can export arbitrary texture maps as VTF files in Source.
Exporting Correct Smoothing on Models
Understanding Smoothing Groups and Explicit Normals
Discussion on smoothing groups and explicit normals and how they relate to Source.