Converting Displacements to Models
Steps on converting a collection of displacements to props.
DXF Importer
You can import a DXF scene into Max. This allows you to transfer the basic level design from Hammer to Max.
Wall Worm, Still Squirming
First Wall Worm blog entry. A brief discussion on the past, present and future of Wall Worm.
Scrolling Textures
Steps for creating scrolling textures and exporting to Source.
Displacement Alpha Blending
Information on displacement alpha blending and the shaders you can use to visualize the blending.
Max Crashes When Applying a Modifier
3ds Max scripted modifiers crash when applied to objects if the keyboard shortcuts include any assignments to the backtick key.
Hull Helper
Hull Helper is a simple UI to speed up making hulls from complex models.
Wall Worm Turns Five Years Old
Wall Worm launched on November 18, 2010. This post discusses the journey from then through November 2015.
Rad Topics
Articles related to making and using radiosity in your levels.