Animated Textures
Instructions on creating an animated texture in 3ds Max and exporting to Source.
Anatomy of a Design Team
Teamwork in 3ds Max
This documents the most efficient setup of 3ds Max, Wall Worm and team organization for a Source Engine Project.
Source Shader Settings
Control many Source VMT parameters directly inside 3ds Max.
Cordon Manager
The cordon manager lets you use multiple cordons and limit the compiling of your level to the area inside the cordon.
Sky Writer
Sky writer allows you to render your 3ds Max scene straight into the Source Game Engine as a HDR 2D sky texture (also known as a cubemap).
VMT Browser
The VMT Browser in Wall Worm allows you to browse, preview and assign materials from your game.
Rotating Textures
Instructions on creating VMTs that animate the texture rotation.
Source 2 Engine
Wall Worm and Source 2. Information on Counter-Strike 2 and Counter-Strike: Global Offensive.
Source Engine
Articles related to the Source Game Engine.