Wall Worm Year in Review: 2013
Posted on Dec 17, 2013 | Last Updated Dec 17, 2013
Review of Wall Worm development in 2013.
blog, 2013, briscoe, dear esther, source
Phong Materials
Posted on Dec 1, 2013 | Last Updated Dec 1, 2013
Setting up a Phong material for Source using Wall Worm.
phong, material, vmt, phongboost, reflections
DXF Importer
Posted on Jul 18, 2012 | Last Updated Jul 18, 2012
You can import a DXF scene into Max. This allows you to transfer the basic level design from Hammer to Max.
dxf, importer, import, hammer, 3ds max, vmf
Making Facial Animations
Posted on Feb 12, 2012 | Last Updated Jan 15, 2020
This page explains how to export your facial animations into Source. Facial animations are done using a different procedure than most animations in Source.
vta, facial, morpher, morph-o-matic, flexfile
Exporting Your Static Prop
Posted on Feb 12, 2012 | Last Updated Apr 20, 2016
Basic explanation on using WWMT to export your static prop into Source.
Displacements
Posted on Feb 12, 2012 | Last Updated Dec 27, 2018
An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.
displacement, edit mode, sculpt mesh
WWMT Textures
Posted on Feb 12, 2012 | Last Updated Jun 18, 2015
Information on exporting Wall Worm Model Tools WWMT textures.
texture, export, model, vtf, vmt, tga, 3ds max, wallworm