Using 4Way Blends
Overview of creating and working with Lightmapped_4WayBlend shaders in Wall Worm.
MDL File Loader
Geometry Plugin to load Valve's MDL files directly into 3ds Max.
Understanding How to Set Up Paths
Many new users of WWMT find themselves confused when it comes to the setup of WWMT. This is primarily because there are some specific paths you must set correctly for the automation of WWMT to work.
Creating Entities
Details on what objects automatically export as entities in a VMF and how to manually create other entities.
Displacement Alpha Blending
Information on displacement alpha blending and the shaders you can use to visualize the blending.
Export Body Groups | $bodygroup
You can export body groups ($bodygroups) directly into Source in 3ds Max.
Material Library Generator
Explanation of how to use the Material Library Generator.
Getting Started with your Sky
Getting started with your level with the intent of building both a 2D sky and 3D Skybox.
Exporting Correct Smoothing on Models
Understanding Smoothing Groups and Explicit Normals
Discussion on smoothing groups and explicit normals and how they relate to Source.