Material Library Generator
Explanation of how to use the Material Library Generator.
PBR Material Support
PBR Material support in Wall Worm.
Understanding How to Set Up Paths
Many new users of WWMT find themselves confused when it comes to the setup of WWMT. This is primarily because there are some specific paths you must set correctly for the automation of WWMT to work.
Blend Materials and WorldVertexTransition

Instructions on creating a WorldVertexTransition material inside 3ds Max using Blend Materials.
Phong Materials
Setting up a Phong material for Source using Wall Worm.
Brush Materials have incorrect rotation and scale when using the DirectX Shader
The Wall Worm Material Library Generator originally created DirectX Materials for all materials. But updates to the VMF Exporter changed the way materials are interpretted. Whenever possible, you should not use DirectX Materials.
Bitmaps to Materials
Information on creating substance-driven material libraries and generating tri-planar projection textures without need for UV mapping.
Transparency and Reflections


Tutorial and example scene on making a material that has reflectivity that matches the transparency in 3ds Max.
Model & Basic QC Rollout
Explanation of the model and basic qc rollout inside WWMT where you assign the mesh, set model/material paths and set some basic parameters.
Model Utilities
The Models tab in Anvil lets you create proxies for WWMT models, set prop types and control many properties and settings for WWMT helpers in the scene.