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Texturing World Geometry in 3ds Max

Posted on Oct 13, 2015 | Last Updated Oct 13, 2015

Basic tips on texturing world geometry in Max, especially for those with a Hammer background.

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texturing, world geometry

Finding Leaks in 3ds Max

Posted on Aug 8, 2014 | Last Updated Aug 8, 2014

Some information on finding and troubleshooting leaks.

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leak

Help! There was an Error and Now Max is Frozen

Posted on Mar 26, 2015 | Last Updated Jun 26, 2015

If there is a MAXScript error during some functions, the MAX UI can remain in limbo (frozen or non-responsive). Here is the function to fix this.

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frozen, freeze, UI, 3ds Max

Textures

Posted on Feb 12, 2012 | Last Updated Jan 23, 2020

This page details how materials in 3ds Max map to materials in Source. There are two types of materials you can export: model materials and world materials.

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materials, textures, vmt, vtf, tga, source engine

Bitmap Crop and Coordinates in 3ds Max

Posted on Apr 8, 2018 | Last Updated Sep 2, 2019

Tutorial on using the BitmapTexture crop function with models and world geometry.

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crop, bitmap, coordinates, uv, bitmaptexture

Making Collision Models

Posted on Jul 16, 2012 | Last Updated Jul 29, 2013

Articles about making collision models.

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collision, hull, model, convex, concave

Making Facial Animations

Posted on Feb 12, 2012 | Last Updated Jan 15, 2020

This page explains how to export your facial animations into Source. Facial animations are done using a different procedure than most animations in Source.

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vta, facial, morpher, morph-o-matic, flexfile

Exporting Your Static Prop

Posted on Feb 12, 2012 | Last Updated Apr 20, 2016

Basic explanation on using WWMT to export your static prop into Source.

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Source Shader Settings

Posted on Jun 9, 2013 | Last Updated May 16, 2017

Control many Source VMT parameters directly inside 3ds Max.

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vmt, parameters, source shader

Source Tools

Posted on Feb 12, 2012 | Last Updated Jan 30, 2015

Modeling Resources for the Source Game Engine. Links to helpful tools, sites and resources.

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