Utilities Rollout
The utulities rollout contains various features, functions and utilities to help work with WWMT models.
WWMT Utilities
Some information on utilities in Wall Worm.
Material Library Generator
Explanation of how to use the Material Library Generator.
PBR Material Support
PBR Material support in Wall Worm.
Blend Materials and WorldVertexTransition
Instructions on creating a WorldVertexTransition material inside 3ds Max using Blend Materials.
Phong Materials
Setting up a Phong material for Source using Wall Worm.
Brush Materials have incorrect rotation and scale when using the DirectX Shader
The Wall Worm Material Library Generator originally created DirectX Materials for all materials. But updates to the VMF Exporter changed the way materials are interpretted. Whenever possible, you should not use DirectX Materials.
Bitmaps to Materials
Information on creating substance-driven material libraries and generating tri-planar projection textures without need for UV mapping.
Transparency and Reflections
Tutorial and example scene on making a material that has reflectivity that matches the transparency in 3ds Max.
Model Utilities
The Models tab in Anvil lets you create proxies for WWMT models, set prop types and control many properties and settings for WWMT helpers in the scene.