Posted on May 5, 2012 | Last Updated Oct 14, 2018
Explanation of the DMX, SMD andVTA Exporter packaged with Wall Worm. Use the SMD Exporter or VTA exporter to get your models into Source.
dmx, smd, export, exporter, 3ds max, 3ds max 2014, vta, source, sdk, game
Posted on Feb 7, 2015 | Last Updated Feb 18, 2015
Instructions on making wrinklemaps in 3ds Max with Wall Worm Pro.
wrinklemaps, flex, facial, texture, wrinkle
Posted on Feb 12, 2012 | Last Updated Dec 12, 2014
How to export your model textures from 3ds Max to Source.
material, vtf, export, model, valve, source, vtex, wallworm
Posted on Feb 12, 2012 | Last Updated Jan 7, 2018
You can export body groups ($bodygroups) directly into Source in 3ds Max.
bodygroup, submodel, submodels, bodygroups, body group, sub model, $bodygroup, qc, export
Posted on Feb 12, 2012 | Last Updated Jan 15, 2020
This page explains how to export your facial animations into Source. Facial animations are done using a different procedure than most animations in Source.
vta, facial, morpher, morph-o-matic, flexfile