Quick Search

More Options

Advanced Search

Privacy Policy

Posted on Feb 19, 2015 | Last Updated Feb 19, 2015

The Wall Worm Privacy Policy.

Read More

privacy

FGD Parser Problems

Posted on Dec 19, 2016 | Last Updated Dec 19, 2016

Details on known issues with the FGD parser in the free version of Wall Worm.

Read More

entity, fgd, error

Bitmaps to Materials

Posted on Apr 5, 2016 | Last Updated Dec 19, 2016

Information on creating substance-driven material libraries and generating tri-planar projection textures without need for UV mapping.

Read More

substance, bitmap2material, triplanar, blended mapping, blended projection, uvw, material library

Map Exporter

Posted on Jan 17, 2015 | Last Updated Jan 6, 2018

Wall Worm's MAP export for Goldsrc.

Read More

goldsource, goldsrc, level, map, export, rmf, compile

Known Issues

Posted on Feb 12, 2012 | Last Updated Jul 29, 2013

Known issues with various Wall Worm tools.

Read More

Create Prop Zoo from VMF

Posted on Jul 26, 2017 | Last Updated Jul 26, 2017

Create a Prop Zoo of all the models contained in a VMF.

Read More

prop zoo

Using WWMT

Posted on Feb 12, 2012 | Last Updated Feb 12, 2012

Articles on using the Wall Worm Model Tools.

Read More

Hitboxes and Bone Properties

Posted on Dec 23, 2012 | Last Updated Apr 22, 2019

The bone tools allow you to give specific bones artbitrary surface properties, set mass bias and create hitboxes and hitbox groups.

Read More

bone tools, bones, jointsurfaceprop, massbias, mass, bias, hitboxex, hitbox group

OSL WorldVertexTransition

Posted on Apr 25, 2018 | Last Updated May 7, 2018

The OSL Shader for WorldVertexTransition.

Read More

osl, blend, worldvertextransition

My Material is always Transparent but I don't want it to be

Posted on Oct 4, 2015 | Last Updated Mar 23, 2016

Information on outputting the desired alpha settings for your materials.

Read More

translucent, alphatest, transparency, opacity