Using Props in Your Scene
Article on re-using existing props in a scene.
Lightmap Scale
This article details the process of setting lightmap scale on objects, displacements and faces with Wall Worm Anvil's lightmap tools.
Exporting Your Static Prop
Basic explanation on using WWMT to export your static prop into Source.
Displacement Proxies
Displacement Proxies allow teams to work more efficiently with displacements in multiple files.
Your 2D Sky and Sky Writer
Overview of setting up a scene in 3ds Max to render out as a 2D sky for your level with Sky Writer.
Preparing Your Model
Preparing your model to export your model with WWMT in 3ds Max to the Source Engine.
Using Legacy CS:GO with Wall Worm
How to revive a project started in CS:GO after the update to Source 2 in Counter-Strike 2.
Instructions on using Wall Worm Projects configured for Counter-Strike: Global Offensive after the release of Counter-Strike 2 on the Source 2 engine.
Using WWMT
Articles on using the Wall Worm Model Tools.
Getting Started with your Sky
Getting started with your level with the intent of building both a 2D sky and 3D Skybox.
Making your 3D Skybox
Explanation on making a 3D Skybox in 3ds Max with Wall Worm.