Article on re-using existing props in a scene.
This article details the process of setting lightmap scale on objects, displacements and faces with Wall Worm Anvil's lightmap tools.
Basic explanation on using WWMT to export your static prop into Source.
Articles on using the Wall Worm Model Tools.
Displacement Proxies allow teams to work more efficiently with displacements in multiple files.
Overview of setting up a scene in 3ds Max to render out as a 2D sky for your level with Sky Writer.
Preparing your model to export your model with WWMT in 3ds Max to the Source Engine.
Getting started with your level with the intent of building both a 2D sky and 3D Skybox.
Explanation on making a 3D Skybox in 3ds Max with Wall Worm.
Series on making your 2D Sky and 3D Skybox in 3ds Max for the Source Engine.
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