WWMT Proxy Tools
Posted on Apr 10, 2012 | Last Updated Oct 25, 2017
Wall Worm Proxies are objects that let you re-use a model in a scene that you are exporting into a VMF.
Models and QC
Posted on Feb 12, 2012 | Last Updated May 5, 2012
Information on exporting models and QC files.
Export Textures
Posted on Feb 12, 2012 | Last Updated Mar 2, 2024
How to export your model textures from 3ds Max to Source.
material, vtf, export, model, valve, source, vtex, wallworm
Export Textures to WAD
Posted on Jan 17, 2015 | Last Updated Jan 30, 2015
Export Bitmaps from your 3ds Max scene to WAD files.
wad, qlumpy
Getting Started with your Sky
Posted on Mar 12, 2014 | Last Updated Mar 12, 2014
Getting started with your level with the intent of building both a 2D sky and 3D Skybox.
sky
Displacements
Posted on Feb 12, 2012 | Last Updated Dec 27, 2018
An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.
displacement, edit mode, sculpt mesh
PBR Material Support
Posted on Mar 2, 2024 | Last Updated Mar 2, 2024
PBR Material support in Wall Worm.
pbr
VBSP.exe has stopped working
Posted on Aug 28, 2017 | Last Updated Aug 28, 2017
VBSP can crash if there are no entities or world geometry in your scene.
vbsp, vbsp.exe, crash, stopped