Making Facial Animations
This page explains how to export your facial animations into Source. Facial animations are done using a different procedure than most animations in Source.
Running the Model Tools
How to run the Wall Worm Model Tools for the first time.
Using WWMT
Articles on using the Wall Worm Model Tools.
Known Issues
Known issues with various Wall Worm tools.
OSL WorldVertexTransition
The OSL Shader for WorldVertexTransition.
Convert Blends and 4ways to OSL
Converting DX Blend Shaders to renderable OSL shaders.
When Opening Scene there is a startup script error.
Anvil embeds reference to a script in your 3ds Max scripts folder. If that file is missing, there can be an error.
Anvil embeds some scripts for scene startup to protect displacements from being invalidated via improper manipulation. Older versions of Anvil referenced a file that could cause an error if missing.
Cordon Manager
The cordon manager lets you use multiple cordons and limit the compiling of your level to the area inside the cordon.
Export Multiple Texture Skins
You can give your model multiple skins (textures) so that the same mesh can look differently in different uses.