Archive of Wall Worm Version 2 Changelog
Archive of Changelog 2014 to early 2017
Archive of Wall Worm Version 2.X changelog in 2014 through early 2017.
Converting Displacements to Models
Steps on converting a collection of displacements to props.
Texturing World Geometry in 3ds Max
Basic tips on texturing world geometry in Max, especially for those with a Hammer background.
My Model Scale is Wrong
All you need to know about getting your model scale correct.
Many new 3ds Max users have problems with the scale of their exported models not matching the scale in the Max UI. Here are some tips on solving that.
Troubleshooting
Articles to help troubleshoot problems with Wall Worm, 3ds Max and/or the Source Game Engine.
Export Textures
How to export your model textures from 3ds Max to Source.
MDL Loader isn't working
Instructions on manually setting the correct plugin paths if WW did not set them during installation.
Displacements
An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.
Nothing Happens When You Hit Export
Model does not compile when you hit export. Here are some solutions.
Export Body Groups | $bodygroup
You can export body groups ($bodygroups) directly into Source in 3ds Max.