Export Textures to WAD
Export Bitmaps from your 3ds Max scene to WAD files.
Preparing Your Model
Preparing your model to export your model with WWMT in 3ds Max to the Source Engine.
Making Facial Animations
This page explains how to export your facial animations into Source. Facial animations are done using a different procedure than most animations in Source.
Bad Texture Alignment on Brush Geometry and Displacements
Fixed in VMF Exporter 1.21 (WWMT 1.768)
The current VMF Exporter does not yet export the correct texture alignment, rotation and scaling on brush geometry and displacements.
Displacements
An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.
Understanding Wall Worm Displacements
Overview on working with displacements in 3ds Max for the Source Game Engine.
Model & Basic QC Rollout
Explanation of the model and basic qc rollout inside WWMT where you assign the mesh, set model/material paths and set some basic parameters.
Scrolling Textures
Steps for creating scrolling textures and exporting to Source.