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Preparing Your Model

Posted on Feb 12, 2012 | Last Updated Jan 5, 2014

Preparing your model to export your model with WWMT in 3ds Max to the Source Engine.

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Displacements

Posted on Feb 12, 2012 | Last Updated Dec 27, 2018

An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.

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displacement, edit mode, sculpt mesh

Map Exporter

Posted on Jan 17, 2015 | Last Updated Jan 6, 2018

Wall Worm's MAP export for Goldsrc.

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goldsource, goldsrc, level, map, export, rmf, compile

Goldsrc

Posted on Jan 17, 2015 | Last Updated Oct 18, 2019

Wall Worm support for Goldsrc is here.

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goldsrc, wallworm, 3ds max

WWMT Rollouts

Posted on Feb 12, 2012 | Last Updated Feb 12, 2012

Rollouts on Wall Worm Model Tools.

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Understanding How to Set Up Paths

Posted on Feb 13, 2012 | Last Updated Jun 21, 2018

Many new users of WWMT find themselves confused when it comes to the setup of WWMT. This is primarily because there are some specific paths you must set correctly for the automation of WWMT to work.

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file system paths

Scene Management

Posted on Oct 12, 2018 | Last Updated Oct 12, 2018

Topics related to scene management tools in 3ds Max and Wall Worm.

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Porting Levels

Posted on Dec 19, 2016 | Last Updated Dec 30, 2020

Articles related to porting levels into Source using 3ds Max and Wall Worm.

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port

Example Files

Posted on Dec 20, 2013 | Last Updated Dec 20, 2013

3ds Max files showing how to do various tasks in Wall Worm.

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Using WWMT

Posted on Feb 12, 2012 | Last Updated Feb 12, 2012

Articles on using the Wall Worm Model Tools.

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