Using Props in Your Scene
Posted on Mar 3, 2015 | Last Updated Nov 7, 2016
Article on re-using existing props in a scene.
props
Source Engine
Posted on Feb 12, 2012 | Last Updated May 15, 2015
Articles related to the Source Game Engine.
source game engine
Convert Scene to Model
Posted on Dec 19, 2016 | Last Updated Dec 27, 2020
Instructions on converting a scene into a model or clustering multiple model props into single models.
propper, cluster, clustering, merging, optimizing
Export Textures
Posted on Feb 12, 2012 | Last Updated Mar 2, 2024
How to export your model textures from 3ds Max to Source.
material, vtf, export, model, valve, source, vtex, wallworm
Converting Displacements to Models
Posted on Oct 25, 2019 | Last Updated Oct 26, 2019
Steps on converting a collection of displacements to props.
displacements, convert, props, mdl, render to texture
Importing Models
Posted on Mar 12, 2017 | Last Updated Mar 12, 2017
Articles and documents related to importing model assets into 3ds Max.
Prop Data and Custom Gibs
Posted on Feb 12, 2012 | Last Updated May 9, 2021
Explanation of the Prop Data and Custom Gibs rollout in Wall Worm Model Tools.
gibs, propdata
Missing Icons and Functions in 3ds Max 2022
Since version 5.9.3 Wall Worm requires 3ds Max 2022.3+ for the 2022 versions of Max.
Posted on May 30, 2023 | Last Updated May 30, 2023
How to fix icons and menus missing for Wall Worm in some versions of 3ds Max 2022.
2022, missing icons