Back to the Future with BSP
Newsletter #2 in 2016 with recent updates in Wall Worm, talk about the level design contest and random thoughts.
On the Grid
Information and videos on using the grid in 3ds Max for Source Engine Level Design.
MAP and RMF Importer
3ds Max RMF and MAP file format importer.
A Source for New Tools
2016 Year in Review for Wall Worm
Halloween 2016 news for Wall Worm and the release of a new MDL Importer for 3ds Max.
Displacement Alpha Blending
Information on displacement alpha blending and the shaders you can use to visualize the blending.
Hull Helper
Hull Helper is a simple UI to speed up making hulls from complex models.
Recovering a Displacement Mesh
This page explains how to recover your displacements from a Sculpt Mesh that was never committed.
SMD, VTA and QC Importer
Information on importing SMD files and QC files from Source into 3ds Max.
Wall Worm Model Tools
Wall Worm Model Tools is a collection of tools for getting your models and textures from 3ds Max into the Source Game Engine.